Alduin awoke due to the influx of magicka during the oblivion crisis, meaning the empire now has to deal with both flying gods of destruction, and the oblivion gates popping up everywhere. Fortunately, or unfortunately, they have you.
 
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Rules & Regulations

 
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Basic Rules

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Fri Mar 02, 2012 10:12 pm
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Magic Rules

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NPC Rules

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Creation

 
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Character Creation

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Weapon Creation

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Spell Creation

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Cyrodiil

 
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Colovian Highlands

The Colovian Highlands are Cyrodiil's second floor. They lie in the far northwest of the country, overlooking the West Weald and the Imperial Forest. They serve as the rugged frontier between Cyrodiil and Hammerfell. The Highlands are the desolate western foothills of the Jerall Mountains. North-south travel is often impossible due to the sheer sides of the Highlands. The foliage and color is similar to the Gold Coast, with evergreen trees, ferns, and yellow-green grasses between islands of gray rock. The Highlands are among the sparser regions in the country, both in terms of vegetation and dungeons. There are at least two small lakes; one has a waterfall and the other a small dock with a canoe. The city of Chorrol is nestled in the lower foothills of the Highlands, though it lies within the Great Forest. The Black Road runs past Chorrol and is the only road that broaches the region. Access to most of the ruins and other points of interest is usually by foot on trails or through the thick grass and shrubs of the region.
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Gold Coast

The "Gold Coast" is the southwestern area of Cyrodiil. The Gold Road is the main thoroughfair of the area, several locations including "Gottshaw Inn", "Brina Cross Inn and "Hrota Cave" run alongside it. The major city in the Gold Coast is the port city of Anvil.
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Jerall Mountains

The Jerall Mountains are the highest mountains in the Province of Cyrodiil, and straddle most of the northern border. The province of Skyrim lies on other side of the range and in many ways this is Nord territory. Perhaps the most rugged region in Cyrodiil, the Mountains are snow-covered and there is little vegetation on the ground. They are very steep and travel is mostly by path only, especially near the border with the Highlands. One path leads from a clearing west of Sancre Tor, climbs across the back of the ridge to Hermaeus Mora's Shrine, then switchbacks down the south side to Echo Cave. Farther east, the mountains are more temperate, and a valley runs from Applewatch to Bruma. Another path runs north from the Orange Road and branches out to Bruma and Applewatch.
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Nibenay Valley

The Nibenay Valley is the name given to the central lowlands along Niben River south of the Imperial City but north of Blackwood. The Valley is a fairly small region, occupying a swath on both sides of the Niben, but hemmed in by the Nibenay Basin, the Great Forest, and the Heartlands. The Valley proper begins along the Silverfish River and out to Niben Bay, then south to the lower Panther River. It stretches west past Bravil to the Larsius River where it brushes against the Great Forest. A high ridge between the Valley and Lake Canulus marks the eastern border.
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West Weald

The West Weald is a sunny, lightly forested region occupying a crescent-shaped arc southwest of the Imperial City, and acting as the northern border for the provinces of Elsweyr and Valenwood. This verdant region is notable for its wide-open and purple-flowered meadows, distinctive red maple trees, and rich agriculture.
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Velothi Mountains

They span the eastern part of Cyrodiil as well as the western part of Morrowind, thus forming the border between the two provinces. In Cyrodiil, the mountain range is called the Valus Mountains, however, this is basically the same mountain range. There are some roads that go through these mountains but most travel is done on rivers or through the Black Marsh, another province of Tamriel, which lies southeast of Cyrodiil and south of Morrowind.
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Skyrim

 
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Dawnstar

A garrison town on the northern coast of Skyrim. It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel. Dawnstar is one of the northen most cities in Skyrim along with Solitude and Winterhold.
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Falkreath

A town in south-western Skyrim, close to the border with both Cyrodiil and Hammerfell. Just across the border in Hammerfell lies the town of Elinhir. Falkreath is known for its Cemetery, which dominates the Southern part of the town.
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Markarth

A city in west-central Skyrim, notable for possessing the Imperial College of the Voice, which was founded by Tiber Septim to restore the Voice to the art of warfare. Half of the town is controlled by a wealth family known as the Silver-Bloods, and violence runs rampant throughout most of the city because of the Forsworn.
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Morthal

A town in west-central Skyrim, close to both Dragon Bridge, and Solitude. The Mage Falion, who is needed to cure Vampirism, is located there. The current Jarl in Morthal is Jarl Idgrod Ravencrone.
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Riften

Also known as Rifton, this town is located in south-eastern Skyrim, close to the province's borders with both Cyrodiil and Morrowind. Home to the Skyrim Thieves' Guild, it was in Riften that Barenziah joined the Guild during her return to Morrowind from exile in Skyrim. Maven Black-Briar is the most influential person in Riften, and has both the Riften Guard and the Jarl in her pocket, as well as connections in both the Thieves Guild and The Dark Brotherhood.
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Solitude

Solitude is the center of Imperial influence within Skyrim. Castle Dour is located there, from which General Tulius runs the Imperial Legion. The royalty are housed within the Blue Palace. Solitude is located far northwest of the center of the map. The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports; ships from up and down the coast can be found at her crowded quays loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for a week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.
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Whiterun

A city in central Skyrim. The young Barenziah, during her escape, took shelter here for a week with a young lover during her return to Mournhold. This hold contains Whiterun and High Hrothgar and was once referred to as the "Imperial City of Skyrim" before it underwent several acts of chaos including a dynastic feud, attacks by Hörme bandits and frost trolls, and a series of annihilating winters of alternating floods, droughts, and fires. A self-proclaimed priestess of Lorkhan, Jsashe the Witch-Queen, controls the county and the local witches' coven. It is interesting to note that the local giant population seems to use the tundra outside Whiterun as a pasture of sorts for their mammoth herds.The name of the house that can be purchased here is Breezehome.
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Winterhold

Once a wealthy and influential city and county in north-eastern Skyrim, Winterhold is heavily affected by Dunmer ways and ideas, being close to the border. It contains the Ysmir Collective and the well known College of Winterhold. Winterhold's current Jarl is Jarl Korir. Due to the Great Collapse, most of the historic city sank into the ocean 200 years prior to Dragon Attacks. It is arguably the smallest Hold capitol, with only a tavern, the Jarl's Longhouse and the College of Winterhold
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Windhelm

Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.
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Other RP

 
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Naruto RP

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